Archive for October, 2008

Cellular Automata System + Rule Control System Demo

Monday, October 20th, 2008

This is the first version of the control system for the automata. The yellow buttons represent the rules of evolution, the green button grid represent the center initial grid state.

The prototype release is coming soon :)

Cellular Automata + Python + Pygame

Sunday, October 12th, 2008

In the lab, more details coming soon :)

Cellular Automata Update

Tuesday, October 7th, 2008

Here is a new pattern, the second one from the automata engine.

This is similar to the game of life rule set. The first shot is the initial state. Interesting.

Arpeggiator Experiments

Monday, October 6th, 2008

I’ve been experimenting with various improvised techniques using arpeggiators this year.

The following is a sample of improvised bits of sound that use this technique. These sound clips are about 8 months old.




Cellular Automata Model

Monday, October 6th, 2008

I’ve been talking about for years but today I actually say down and did an initial implementation.

It’s implemented as a command line program which produces jpeg images.

Here is some outputs from my initial generations. Please note the following conditions:

1. the grid is a wrapping grid. that means top is connected to bottom, left is connected to right.
2. diagonal neighbors are not supported
3. 512 gridsize was used
4. 64 randomly placed cells were generated into the grid
5. a snap shot was taken every 25 cycles: ((i % 25) == 0)

There are 256 rules which can be applied. This is an example of just 1 rule.

1. phase 0 (init)

2. phase 25

3. phase 50

4. phase 75

5. phase 100

6. phase 125

7. phase 150

8. phase 175

9. phase 200

10. phase 225

9. phase 250